Second Wind!

So LD27 helped me finish and publish my only game from the summer. A little discouraging considering some of the other stuff I had been working on and what have you, but hey, it’s something. Any substantial progress of that sort is good.

So time to use LD again as a form of motivation. That’s right: October Challenge time!

I already have an idea. I’m thinking a simplistic run-and-gun platformer similar in nature to MegaMan, but with a twist. To gain extra powers, it comes down to also destroying regular enemies. As you destroy them, you absorb residual energies from them, and over time you inherit special abilities. This wouldn’t be solely weapon-based; the player might inherit different defensive or mobility abilities. As some examples, some potential abilities might be “Comeback” (short duration power boost after getting hit) or “Urgency” (charge attack speed increases as health decreases), and the player will get to choose which ones he wants to equip before entering a level. Some might even “level up” if the player manages to destroy enough of the same enemy throughout the course of the game.

So that’s my idea. Not going to say too much more until I have some actual work to show. I’ll probably be using Stencyl again, and I’m thinking for the monetary part I’m going to go with Kongregate. My last game (last time I checked) scored me somewhere in the 15-30 cents range. I think it’s a reasonable goal to shoot for $1+ this time. My primary concern at this point would be how big the project might end up being, specifically since I do have other obligations to attend to, but I guess I’ll see it how pans out. Feel free to leave any comments about my game idea; I appreciate feedback!