“Progress”
I spent a few hours yesterday wrestling visual studio and blender. It’s unbelievable how many convenience shortcuts and refactor tools Visual Studio C++ is missing in comparison to what I am used to from eclipse and Java. Maybe I am just to stupid to find the cool features of Visual Studio, but I really wish I had started with CDT from the beginning…
Nevertheless I was able to establish a very rudimentary workflow that enables me to uv-map things in blender, create basic scenes in xml format and display everything with lights and shadows in a Horde3D scene. I also got Coment – an entity component framework for C++ – to work. Everything takes really long because there’s so many things that I either don’t know or that are just overcomplicated 
Horde3D is based completely on shaders and doesn’t use the fixed pipeline. That leaves room for a lot of things you can do with it by writing own shaders and I think I want to focus on writing my own shader for the rest of the day.
Don’t know if I will come up with a game in the end, but I am really enjoying to learn some new stuff and leaving my java/libgdx/2d comfort zone for a while. I have a cool idea for an educational game (yes, educational games can be cool) but I think everything takes far too long for me to get it done this weekend.
Hope you guys are having fun too 

MiniLD “Progress”