10 Seconds post mortem
PLAY THE GAME
So, my third Ludum Dare passed. I must say that this time i was quite puzzled by the theme. so much that i had to take an extra day to just decide what to do xD that said, i managed to accomplish some goals that i set before the event, that is:
- Challenge my drawing skills. in particular, i wanted to see how far i could go with animations. i did not really worry about being clean on the work. i basically went wild , without worrying about details. it was a good choice, since after that i just had to calmly polish the work. also, the pressure that i usually feel when doing art was a lot weaker. so yeah guys, not focusing on all the details actually helps :O
- I went for an …unconventional gameplay. it was interesting because while developing i was actually testing if the idea could be fun. it’s true that the result is not exactly a game by common definition. Nevertheless i found it interesting, to play and develop.
And well, something that surprised me is the number of peoples that liked it! i never received so much feedback D: oh well, there’s a first time for everything, i guess xD
regarding the future of this prototype, i had some interesting ideas to expand the concept. i am rather busy these days ( fortunally with other game developing stuff X] ), but i hope to materialize these ideas asap.
As always thanks to all the players of my game , and thanks to the organizers and participants for this awesome event. I really had fun developing 10 Seconds. i am eager to join next LD!
Cheers 😉
@Watacoso
