Hot Potato Post-mortem

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This has been my second Ludum Dare, and I’m so glad I finally have the right tools. In LD 26, I had to cut out 3/4 of my game’s content due to free version restrictions, leaving Tinge a rather dull game with an interesting idea buried in it. This time I had everything I needed, besides time. Balancing school, college prep, and Game design was a daunting task. I’ve gotten the hang of programming games in a short amount of time, as minigames were essentially many games put into one. So instead of making one game, I ended up with 7 or 8.

The Good

*The name was pretty clever if I do say so myself, pointing to the game of hot potato, only played with minigames (there’s no relation to LD 26’s potato theme)

*I Enjoyed the “Wario-Ware” style of genera, as it involved all ideas from my friends to be incorporated, and added to the intensity of timed games.

*Compared to my last game, Tinge, It was actually fun.

The Bad

I didn’t have the time to get a product I was totally proud of produced

*The kindergarten artist graphics. In the race to make a game, artwork was low on my priority list, and, well, the art sucked

*The music/Sound effects. I have gotten complements on the music, but I don’t think anyone realizes it came from Microsoft Clip Art. I wanted sound effects, but again, time was an issue.

 

Overall it was the best Ludum Dare yet. I enjoyed both how Hot Potato came out, as well as its play-ability. It had several bugs when released, but for the time I had, I’m Proud of the product.

Play it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=21618

My more polished, but much more cruddy LD26 game: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21618

Twitter:  @Tater_Hater2