And the multiplatformity won!

I’ve been playing the Ludum Dare games and I feel happy that the majority of the games was made with multiplatform tools.

I’m a Linux user and it’s horrible when the games have versions only to commercial OSs. Linux is the choice if you don’t like to be owned by some huge corporation. And under Linux you are free from the CIA spies :)

Many Unity developers are exporting the games to Linux and it’s working very well. And web/javascript games are naturally multiplatform.

I see a paradigm shift here. Now we have a world where monoplatform development is not acceptable anymore.

P.S. – Play my (multiplatform) puzzle game entry!

gettheseconds

Comments

Aslai
31. Aug 2013 · 12:14 UTC
A large chunk of the time, WINE has no problems dealing with Windows games written with cross platform libraries, and even some Windows specific libraries. You’re out of luck with XNA though, but who plays those games anyways? :3
Rodrigo Robles
31. Aug 2013 · 12:31 UTC
Aslai, it’s true that wine performs well the majority of the old win32 games, but when Ludum Dare developers makes something windows-only, they usually working with last versions of visual studio and using xna and .NET 4.5, making the game unplayable under wine… Fortunately this ingenuous kind of people is minority nowadays :)
Aslai
01. Sep 2013 · 20:45 UTC
Well, I’ve tested all software I’ve ever written in WINE, and it all runs without issue. That includes:

SDL 1.2 with many aux libraries

sfml

DirectX 8-9

Game Maker 5-7

Anything using WinMM/GDI

C# 4.0 with heavy use of the Windows API (In conjunction with mono)

To all those people using bleeding edge technology: Screw you guys! :)