Very very postmortem ?
Aaaaaand I’ll try to make it readabe in ten seconds D:
What went right :
– Coding went incredibely well this time. I had just one stupid difficulty one time then it all went smooth, even for the art part.
– All the assets were maid under 2h in a 69 ko spritesheet. Never done it so fast.
– Making a fucking dynamic game coding all sorts of wiggly/sparkly things with game maker.
– coding my first AI

What went wrong :
– bad game design. As always,I try to improvise this game so much that it gets “not-as-good-as-wanted” to play and need tons of tweaking.
– stupidely overambitious as usual. Wanted to make procedurally generated levels just for the exercice. I finished about 1 or 2h before the end with a lot of game breaking bugs that I somehow managed to repair.
– epilepsy warning : People though I finished the game with a huge headache but I really didn’t think this game was so flashy, and I forgot to add a warning screen at the beginning.
Whattada next :
– now I’m really ready to make a fucking cool game.

