RetroType Post-Mortem!
Summary:
Alright, so this was my 5th Ludum Dare to date… And I honestly thought this would have been a good theme for me, but as it turns out I couldn’t think of ANYTHING for the first like day and a half of the competition, I was literally about to give up and even tweeted I was out… Then at that very moment I came up with an idea. “A typing game!” Something so simple that I could make it in the small amount of time I had remaining, and something that I feel most other people likely wouldn’t make, making it unique in a way. So I began working.
What Went Right:
Mainly, I managed to get the game done in time… As I said in my summary, I had less than half of the competition to make RetroType, and getting it done was the clearly the biggest goal. I managed to do it in time, and as far as I can see it has no big issues, other than pressing enter screwing up everything, but that’s a problem with Unity’s text field and I didn’t have time to worry about it. But I suppose to sum this up, the game works as intended, it’s effective at what it does, and it’s fairly representative of how I imagined it in my head initially.
What Went Wrong:
Well, as I mentioned before I didn’t actually start until over halfway through the compo. Other than that, a big problem as I mentioned was Unity’s built in text-field, because of the way it works, when you are in the field it disables any recognition of the Input command, meaning I could not find a way to disable pressing enter in the text-field, and if you do, it screws you up, which is very annoying… This is probably the biggest issue with the game. Other than that, there were some more effects I would have like to add to the game to make it a bit prettier, I would have liked to add some music and some more sounds, and I would have liked to add a bit more depth to the scoring system. Sadly I had time for none of those things. But other than that, the game worked pretty much as intended, so all in all it went pretty well.
Some Thoughts:
I know that a lot of people (including myself) had trouble with this theme, so hopefully next time we get something a bit more accessible. Also, I’ve been busy all week, so I haven’t really had time for rating games, and it’s also why I just now got around to making a post-mortem, but this weekend I plan on getting quite a few ratings in. 
Also, good luck to everyone else, I hope you all do great!
