10 Second Crawl – Post-Mortem

I’m pretty happy with how the game went for a few reasons.
This is actually the 3rd or 4th time I’ve participated, but only my first entry because I always seemed to give up on whatever I was making due to unforeseen problems, aiming for something beyond my ability or simply quitting  from laziness. Not this time and for my efforts:

It's a thing

It’s a thing

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7411

Most people that played it seemed to enjoy it and there were only a few bugs, nothing too game breaking.

What went bad

  • I chose technology that was not compatible on a few computers because it gave a minimal performance boost.
  • I spent most of my time beautifying the dungeon wall rendering and ended up with heaps of textures.
  • A few features were added in the last few hours in a desperate attempt to make it feel finished, but the lack of thought and rushed implementation was noticeable.
  • The footstep noises need to be more varied and quieter because the f*ck me off when I hear them.

What went well

  • I actually finished the game to a playable state.
  • The programmer art isn’t horrendous (I hope).
  • Most of the sounds work well and add to the game.
  • The dungeon generation isn’t the best but it does its job.

What I would do differently

  • I would actually make a warm-up mini-game because I took longer than I should just trialling techniques.
  • I should spend at least an hour making a menu screen with help.
  • Get some friends to playtest at various intervals for quality assurance.

 

Although there were many features I didn’t get to implement that I really wanted, I am still happy with it.

It would mean a lot if you’d give her a whirl!

 

 

 

Tags: post-mortem