10 Second Crawl – Post-Mortem
I’m pretty happy with how the game went for a few reasons.
This is actually the 3rd or 4th time I’ve participated, but only my first entry because I always seemed to give up on whatever I was making due to unforeseen problems, aiming for something beyond my ability or simply quitting from laziness. Not this time and for my efforts:

It’s a thing
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7411
Most people that played it seemed to enjoy it and there were only a few bugs, nothing too game breaking.
What went bad
- I chose technology that was not compatible on a few computers because it gave a minimal performance boost.
- I spent most of my time beautifying the dungeon wall rendering and ended up with heaps of textures.
- A few features were added in the last few hours in a desperate attempt to make it feel finished, but the lack of thought and rushed implementation was noticeable.
- The footstep noises need to be more varied and quieter because the f*ck me off when I hear them.
What went well
- I actually finished the game to a playable state.
- The programmer art isn’t horrendous (I hope).
- Most of the sounds work well and add to the game.
- The dungeon generation isn’t the best but it does its job.
What I would do differently
- I would actually make a warm-up mini-game because I took longer than I should just trialling techniques.
- I should spend at least an hour making a menu screen with help.
- Get some friends to playtest at various intervals for quality assurance.
Although there were many features I didn’t get to implement that I really wanted, I am still happy with it.
It would mean a lot if you’d give her a whirl!
Tags: post-mortem