I did not make a game this time, and I have questions
After a few months working on prototypes, this Ludum Dare pushed me over a limit I didn’t know I had, and I burnt out completely. A lot of the prototyping work I’ve been doing was pretty tough, and I’m afraid we might be spending too much time and effort on it, often by over-designing the prototype.
I’d like to know a little about other people’s jam and prototyping habits, so here’s a little questionnaire I cobbled together : Prototyping for good
I’m going to make the results public, and I’m also working on a follow-up about jamming fatigue and burn-out, which I’m not sure how to approach tactfully yet.
Please take a moment to answer these questions, with any luck we can learn a little about how jam-style prototyping can help, and also how to avoid associated problems.