The Firts Odyssey – Postmortem

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Hello! Here’s a brief port-mortem of my game: The First Odyssey.

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The GOOD:
– Level Design: Using photoshop to draw the levels and the collisions was very fast and the unity editor to place the entities.
– Sprites: I was able to do a decent character walk cycle.
– This time, in spite of sleep only 4 hours during the all LD, I wasn’t very tired in the Sunday.
– Finally, I was able to do something more fun this time! 😀

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The BAD:
– Idea: the game idea was good, but could be great if it had taken another course.
– Level Design: Although, the level design tool was great, the levels could be more polished. Also in Photoshop I was lost in the scale of the rooms. Also, maybe, I spent too much time doing the art.
– Difficult Balance: my priors entries was very hard, now it was too easy. Well.. now I know the two extremes, my judgment should be better now.