Update X: I’m Lazy, but its finally over!
Its done.
Take a look HERE
My game that follows the them (kinda) Ancient Technology for Ludum Dare 36.
I’ll admit I got pretty Lazy this Ludum Dare. But next time, we are going full force. Thanks 😀
Controls:
WASD – Move
Right Click – Aim
Left Click – Shoot
R – Inspect
Space – Jump
Story:
You awaken in a blank room with a little compass that seems to be talking too you, telling you that you are trapped in another time, and you can get back with his help, but can you really trust him? As you use weapons from the present day to easily dispatch old warriors from Rome and Egypt, doesn’t it feel a little TOO easy?
Sound Effects: BFXR
Music: FL Studio
Modeling: MagicaVoxel
Programming: Unity + C#
Entertainment/Encouragement: Friends at skype, seriously thanks guys 😀 and Music
Textures: Paint.net.
Problems with the game:
-Tons of cut content (listed later)
-Story is mehish
-In my opinion, gameplay is kinda lack-luster
-the HUD
Cut Content:
-The Chariot Escapade
-The Middle Ages
-Japan