Post-Mortem

I always wanted to create video games, I did some tests, but aside from one game, 2 years ago, (http://www.kongregate.com/games/tet2brick/lost-colony/ if you want to test it) none was finished or published.
LD was a good opportunity to have a deadline … and it worked!
I’m pretty happy with the end result, it could be improved, but for a developed 48 I think it’s pretty cool.
What I’m happy about
– The design in general and in particular that of the character … I’ve never done pixel art before a few weeks ago, so it’s not too bad.
– The gameplay is functional, I think the difficulty is well balanced and evolutive.
– The game is fun (I enjoyed playing it myself… :p )
– The music is ok and was done in less than two minutes, that was a last minute addition.
What I intend to improve in the next version
– A prettier start screen
– More levels
– More ambient sound
– More scenery
– More graphic details (tree, plants, rocks, tombstones, etc..)
– More different traps?
– Enemies?
– More levels
– Mooooore levels
– A better title.
Well, that was a really interesting experience that helped me realize that I could develop full games more often.
Feel free to test and give me feedback!
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25030
Tags: as3, finished, postmortem