LoBT Post Mortem

I really should have known better! This is my third Ludum Dare, but I’m still unable to manage my time correctly. I spent almost all of the first 36 hours on asset creation, and I really failed to get my programming going until way too late. screenshot

What went right:
– My core mechanic is intact. Time rewinds every ten seconds, just like I set out to do
– A decent soundtrack made by me. This is a first!
– A full compliment of pixel art for the game
– relatively bug free platforming physics with moving objects
– A decent auto-tiling system

What went horribly wrong:
– Ran out of time
– Had to nix a ton of features, corpses of which remain in the assets bundled with the game
– Wasn’t able to design any provocative levels
– No menu and no win screen
– Game breaking bugs that could only be fixed half an hour after the submission deadline

My takeaway: Next time, start programming the second you hammer out the basic idea. A game with placeholder graphics and generated music, but lots of gameplay, is way better than one with pretty assets and little game. Here’s to hoping for a better tomorrow!