Post-compo, pre-postmortem.

My entry, for the record:

http://www.ludumdare.com/compo/ludum-dare-27/&uid=25313

I just had to rewrite the engine. I mean, it was much slower than it should have been., making the game unplayable at spots.

Now? It’s fast. Very fast. Possibly blazingly fast. Makes the technical and gameplay issues all the more glaring.  😀

I’ll probably putter around until I’m satisfied. The engine itself is now suitable for future projects, too.

Looking at the comments, all those “wouldn’t work” ones worry me. Is it the Monogame? or compiling with VS 2012? or something else?

Anyway, I’m glad I got a game done, instead of a tech demo – you can win and lose this one, after all. Still, I hoped I wouldn’t miss my goals by this much.

The coder art sort of grew on me, like a mold. Especially with the animations.