Seamless postmortem
LD #27 is over, time for postmortem!
First, heres my entry: Seamless Check it out!
The good
It was my first LD, and it was great. 48 hours is really short amount of time to make decent game.
Tools that Ive used are great!
LibGDX as general framework and
Spine for animation. Its fantastic, check it out.
And lastly Tiled for building the map
The bad
Im very tired.
I didnt plan far enough, and the code is truly awful.
Wasted plenty of time figuring out box2d, no time for any sounds or music.
And no time to tweak controls and the level. Map was supposed to be huge, but it ended up super tiny.
Also missed the mark on integrating Universal Tween Engine and box2dlights.
The ugly
Turns out box2d is pretty bad choice for platforms, who would have thought?
Controls in Seamless are pretty floaty and unprecise.
Camera is zoomed to far, you cant see enough far ahead.
There are no sounds or music.
Overall,
LD was a great experience. Ive finally made a game that someone else but myself saw. I look forward to next edition!

