Yay, finished :-)

I didnt have much time this weekend, had a party and some other stuff. Thanks to that party I also was a bit tiered Saturday so most of my work i’ve done Sunday evening. around 23:30 I finished the biggest part of the game. Except the bullet detection and the countdown, reset and sounds. The bullets where quite hard for me. Normally i would check if the bullet was within the x of the enemy + the width. But that wasn’t possible because of the rotated planes. Since i’ve had never done that before it was quite the challenge. Luckily I finished that around 1:00 and was i also able to add a few sounds and the timer/rest.

At the end i think the game is quite nice. The AI isn’t too easy and the controls are usable. I don’t think its will still be fun after a few plays but that said, I also haven’t played it for so long because I had to get up early again.

I’ve used Inkscape for the graphics, as3sfxr for the sounds and Brackets for the JS programming. I have not used any library’s.

Play/vote: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=4506