Adding more variety…

New WIP build is here: http://graemeborland.com/gamecontent/ludumdare27/

ld_4

New stuff in this build:

  • More weapons / enemies
  • Local highscore counter
  • 1 second invincibility grace period at the start of each round
  • Slow moving / static bullets (like from the Fatty) are cleared each round
  • A lot of bugfixes!

I still plan to add more enemy types / formations at the very least, but the bulk of the time I have this weekend to work on the game is now gone. I’ll be able to put in a few more hours later tonight, and maybe an hour or two tomorrow before the jam deadline. For now it’s time to give my brain a quick rest and have some supper!