v.05

v.05 is up! There is now random terrain, a population resource, a house building, and a GAMEPLAY MECHANIC.

play v.05a here

The way it works currently: you start with 1 population. Each house built gives you 2 population. You can only perform as many tasks per day as you have population. This means that now the game has some kind of scaling!

 

Next up, I’m going for difficulty and a failure state in the form of food upkeep. The deadline is only six and a half hours away, so I’ve got to pick up the pace if I want something enjoyable before the end of the compo.

 

EDIT: Updated from v.05 to v.05a; tooltips now show on most important things, giving you quite a bit more information. It also now takes one population to harvest a farm.