Throwing in the towel

My idea for this Ludum dare was to make Puzzle/Stealth game where the player must sneak/fight/bluff their way through guards to get from point A to point B. The 10 seconds would be how long it takes your gun to reload. As an additional dynamic I wanted the enemy AI to recognize they had a gun pointed at them and back off. Thus allowing the player to defend themselves without shooting.

Last night I got the game to a playable state (path finding, user input, line of sight) and I came to the conclusion that it is not fun. While I think I could finish a game with this in the remaining time, that game would also not be very fun. I like theme was but I was too ambitious in my implementation of it.

I also spent way too much time working on 3d models that are too detailed for the distance viewed at:

This is an in game screen shot:
Screen02

This is a better view taken with the unity camera of what the models actually look like.
Screen03

On the upside I have a Depth first search path finding algorithm written for unity that I can apply to future projects. I also have a better understanding of the unity animation controller.

For those who are continuing I wish the best of luck. I look forward to seeing your brilliant interpretation of the theme. See you next Ludum Dare.