And into the last quarter…

 

The gameplay logic is all there; taking a bit of time to redo all the graphics and replace the programmer art. Spent at least five minutes mesmerised by my own parallax starfield background, which suggests I may need more sleep…

Should have the graphics redone in an hour or two, then I have to package the below as a tutorial level, and add the random level generator. Unsurprisingly, I doubt I’ll get multiplayer working this weekend, but I’ll do that as a follow-up release.

LD27 Screenshot 4