How do Rotate?
I must have spent a few hours trying to figure out how to rotate a sprite in Monogame/XNA and I still didn’t figure it out. Oh well, good old Ralph can now fire in any of 2 directions to defend his PowerComputer from the Zomborg hordes.
Next:

Here’s a 10-second composition I threw together
– Add enemies with Artificial “Intelligence”
– More coffee
– Leveling up
– More Guns
– Sounds & Music
– MORE COFFEE!!
– Better/more graphics
Looking forward to checking all the other submissions!
Comments
25. Aug 2013 · 07:21 UTC
Just pass a rotation into SpriteBatch.Draw() or is monogame a layer ontop of XNA?