2P Support, Ten Second Limit…and Collisions, Finally

I beat my head against the wall for a while figuring out shaders and collisions. As you might tell from the GIF, I figured out only one of those.

Anyway, I also have a hard 10-second limit now, and two people can play at once (Keyboard and Joystick). This is a good starting point for me to seal things up tomorrow.

Comments

25. Aug 2013 · 03:10 UTC
Hahaha, nice XD
jugglerrob
25. Aug 2013 · 03:21 UTC
I’ve always had a hard time getting good collisions for rectangular characters in unity, so you’re not alone.