Food Court Hell – Demo 2

Alright, it’s time for my nightly build post! I’ve adjusted the first demo a bit, and added different difficulties!

demo2

The Goal of the game is to survive as long as possible, and to get a high score. Score right now is determined by kills and mana pickups, and forcing the next wave also gives you a skill bonus.

Play now!

See below the cut for controls, changelog, and more info!

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V2

  • Added Menu Scenes
  • Changed MaxBullets to a bullet cooldown to allow any amount of bullets.
  • Added Game Modes
  • Added Space and Shift controls
  • Fixed the damage buffs
  • Adjusted game over scene to display high score and other fun info
  • Fixed a bug where right clicking would pause the game or cause it to end
  • Fixed a bug where using the keys pulled up instant search in firefox

 

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Mana: Mana is used for the Player triggered powerup and displays as a blue circle. See Shift Key Control for more info.

Powerups: Powerups affect your movement speed, bullet damage, how fast you can shoot bullets, and more! All powerups display as a blue box right now. No powerups will affect your experience in a negative way.

Enemies:

RoboNoob: Displays as an orange box. Can only melee attack. 1 HP.

RoboScrub: Displays as a Pink box. Has the power to shoot 1DMG bullets and melee attack. 3HP.

Controls:

W: Up

A: Left

S: Down

D: Right

Click: Shoot Bullet

Shift: Kills all enemies, but prevents them from dropping anything. You will still get a score bonus for killing the enemies. Requires 50 mana.

Space: Starts the next wave and gives a small score bonus depending on how much time until the next wave starts and what level you’re on.

I’d appreciate it if you let me know if you find any bugs or if something acts kind of weird. I would really love your input as it will help me adjust the game to be more fun. Also, let me know what your high score is!