Ludum Dare After Dark

So initially, it looked like I wasn’t going to be able to participate at all. Luckily, I decided to just stay up all night and try and crank something out. I’ve been kicking around a game idea all day, so I think I have an idea worked out. It took longer than I wanted, but I have my dev environment setup with fission_engine and I’m ready to start to crank out some code. So let’s plan out what needs to be done for “Ten Second Evasion”:

  1. Setup fission_engine
  2. Setup action holding area
  3. Setup action grid
  4. Make actions movable into grid
  5. Setup goal view
  6. Define a goal
  7. Check that goal is met

Then there’s probably more that I’ll figure out as I flesh more of this out.  It should be an interesting night.

Tags: LD #27