Saturday done

I have some technical problems, so I’m hoping I’ll make it.

I was actually hoping I would be doing mostly content-creation at this point. I got into a nice rhythm with the screen recording thing, too. Might be interesting.

Virtualdub automatically figured out how  to append all the separate recording segments, which was cool.

At one point I completely broke the code, and had to regress a bit. Fortunately,  I always start with a Git repository.

I’d really hope to be working on some arts – a strong point of mine, I think – at this point ,but instead I’m running with simple coder art right now.

It has it’s charm, too.

For a while it threatened to go tower defense, but I avoided that. Me and XNA can manage, but we don’t really get along all that well. :/

I kind of like the engine, though – rendering sprites on quads, so I can rotate, scale, translate etc. them, as I wish.

Goal is putting in some sound effects and music, too, just to put BFXR and AudioSauna through their paces, but we’ll see. Tick tock….