Thief Progress

So, I’ve changed the way our baddies (and anti-hero) look like. I decided to drop the whole 16-bit colors thing.
Here’s a screenshot:

2013-08-25-013400_2646x1024_scrot

I’ve now been working on improving the framerate (by for instance drawing the tilemap layer onto an offscreen canvas for later usage) and fixing little bugs.

Before I delve any deeper and leave off to level design and a bit more of artificial intelligence for the guards, I want to check if this little prototype (as it is now) works well on everything that claims to support HTML5.

Here’s the link:

http://bit.ly/the_thief

http://bit.ly/the_thief