Thief Progress
So, I’ve changed the way our baddies (and anti-hero) look like. I decided to drop the whole 16-bit colors thing.
Here’s a screenshot:

I’ve now been working on improving the framerate (by for instance drawing the tilemap layer onto an offscreen canvas for later usage) and fixing little bugs.
Before I delve any deeper and leave off to level design and a bit more of artificial intelligence for the guards, I want to check if this little prototype (as it is now) works well on everything that claims to support HTML5.
Here’s the link:
http://bit.ly/the_thief