End of Day Update — Hot Dawg Dash

Time to reveal my game concept, right? It is… a hot dog eating competition game!! I decided this would be a funny theme to do, since the sport has apparently taken off in the last several years. That and the fact that I was hungry when I chose the theme probably are the main reasons for the theme choice. The goal: eat as many hot dogs as you can before 10 seconds is up.

 

It's a dawg eat dawg world out there.

It’s a dawg eat dawg world out there.

 

After the first day of programming, I have completed the following tasks:

  • basic eating and drinking animation completed
  • choking enabled (if the player eats too fast or too much at once)
  • basic countdown clock (10 second limit)
  • basic graphics for animation created
  • basic GUI meter for hot dogs eaten during course of game

This may not seem like much, but that is exactly what I wanted. Since I am close to beginner to these types of competitions, I decided early (especially with the theme that Ludum Dare ended up being this year) that I would have a small game for the sake of quality over quantity. Though this approach sounds simpler, it is just about the same amount of work either way (maybe more)

I also decided to do the jam so that I could take tomorrow off. I do better in these things with caught up sleep and rest on all levels. Tomorrow night, I resume with my to-do list:

  • enable the clock to start on button push
  • store best score of player locally for high score
  • animate body of character
  • crowd background?
  • format GUI letters and numbers
  • format boxes and background around GUI output

Well, that is it for me. Signing off for today, but I will be back Sunday night. Until then, good luck and Ludum Dare!