Fireballs!
Okay, I decided I’d like to make a game focusing on that one pitfall of Street Fighter matches, the fireball spamming fight! The players will have very low health, like Divekick, and rounds will be ten seconds long.

I’m still a relative Unity beginner, so as I play around with the gameplay systems, I’m spending a lot of time getting to know APIs that I haven’t used before.
In this case, it works with my Logitech USB game controller, as well. Fun stuff!