Day one update – “10 seconds until you change” is born

Hello,

got my Idea for the theme “10 seconds”.

My game will be a top-down shooter. You play a human who mutates a part of him every 10 seconds which gives him altered abilities.
To slow down the mutation change frequency the player can inject a stabilizing drug to lengthen the 10 seconds.
The difference between the two mutated abilities depends on the aggressiveness of the mutations. The aggressiveness can also be changed by injecting drugs.
By using an ability, the mutation’s aggressiveness is increased.

Don’t know what the goal will be, probably to get stable or find an antidote.

 

So far I got the player sprite drawn, a dirt texture and a palm tree.

Screenshot of the game:

tenSecondsUntilYouChange_Day01

The palm tree:

palmtree01

 

 

The goal for tomorrow is to get the character to move and rotate.
Another is to get some more environment sprites done so the world doesn’t look empty.
Health-bar, mutation-timer and aggressiveness-timer need to be implemented, too.

Weapons and enemies will be implemented on Monday.

I don’t think I will get the game finished till Monday, but at least I found some bugs in my game library!

Tags: ld48, screenshot, update