Progress on Timebeam
Here’s a screenshot of how Timebeam currently looks in the Unity editor:
This doesn’t show anything interesting in terms of mechanics, but it’s an exploration of a visual style we feel may be compelling:
- textures created with Hexels
- a surrealistic, alien feel
- geometry and terrain consisting exclusively of primitives and prefabs included with Unity
- lots of postprocessing!
Stay tuned for some info on how the game’s actually supposed to work! Benjamin is still knee-deep in script but once we have some playable levels up and running, we’ll post them here (likely not with this visual style).
Comments
ChronusZ
24. Aug 2013 · 18:18 UTC
Wow, very pretty! 

