Progress on Timebeam

 

 

Here’s a screenshot of how Timebeam currently looks in the Unity editor:

timebeam_progress

This doesn’t show anything interesting in terms of mechanics, but it’s an exploration of a visual style we feel may be compelling:

  • textures created with Hexels
  • a surrealistic, alien feel
  • geometry and terrain consisting exclusively of primitives and prefabs included with Unity
  • lots of postprocessing!

Stay tuned for some info on how the game’s actually supposed to work! Benjamin is still knee-deep in script but once we have some playable levels up and running, we’ll post them here (likely not with this visual style).

Comments

ChronusZ
24. Aug 2013 · 18:18 UTC
Wow, very pretty! :)