Sprites done
spent some time with my new “el-cheapo” graphics tablet and the gimp tonight … really only two things in the game, and one is a pallette swap. But none the less it fits my game just fine, and though I am no artist or animator, I think they came out ok enough
my deal is, if I start with placeholder graphics, the final product always ends up with placeholder graphics, I just try and knock out as many assets as possible early on to focus on code for the rest of the time.
though now that I see it animated, the walk is messed up, oh well moving on, time’s a tickin! fix it if I have time.
Tags: progress