Angsty Angst Angst!: 10 Seconds Shapeshifting Game (Working Title)

My game is a shapeshifting, arcadey, (very slightly) japan-influenced fps brawler. After every timed cycle, the player gets a 10 second break from an onslaught of monsters, to regenerate health, to whack out monsters while they are vulnerable in slowmo (if it’s feasible for me to do in the time), and for the monk to  think about his angsty angst.

Here is some fairly quickie art for the monk stuff, which I am about to texture

monkshands