I’m in!

This is pretty last minute, and this’ll be my first full LD, or LD ever for that matter.

I’ll probably be using python and pygame, or C and SDL.

I’ll most definitely be using sfxr for sound too.

However, as I want to reach the largest audience possible, I’ll most likely use python.

 

As this might affect my decision, are there any compilers that let you compile to different architecture?

I’m using gcc on Debian if that changes anything.

Comments

Hegemege
23. Aug 2013 · 21:04 UTC
As long as you have a windows machine you can use a pygame2exe.py script. Can’t remember where I found it from, but that’s what I’ve been using. Look it up from my previous game’s linux source (it’s in the root), I havent uploaded it anywhere, I really should.
Hegemege
23. Aug 2013 · 21:06 UTC
And regarding the architecture if you go with C, I’m pretty sure you can’t do that. Good luck though!
megashroom
23. Aug 2013 · 21:11 UTC
Yeah, I was thinking of using py2exe for windows.

Sad that C will be unfeasible though, or at least slightly harder.
Hegemege
23. Aug 2013 · 21:37 UTC
You’ll just want to use Python, C is way too slow if you are planning on getting anything proper done. Also, don’t bother using fancy frameworks and content engines, just code features after features and hope it all sticks together well
megashroom
24. Aug 2013 · 20:18 UTC
Yeah, I wrote a few wrappers for SDL that make things many times easier, but I’m using python anyway.