Let’s Go.

Here we are again, time for another attempt at making web games and letting feature creep destroy any attempt at finishing on time without cutting core mechanics!

I’m going to be using Ruby on Rails on this one, slapping it on Heroku. But I’ll be using my open source “sitehub” install of Rails as a base so that there’s less boilerplate (and I already have Steam Auth sorted out! Yay!)

So umm.. time to sleep because I’m on UK time and hoping to wake up early to the theme in the morning. Chronolapsing will of course be to come.