Lajili Boilerplate

Hey every one!

I’m sharing with you my HTML5 personal game boilerplate, used for the creation of this game: zeegag .

It’s a mix of an architecture made by Przemyslaw Sikorski for his famous game qbqbqb , with the help of PIXI.js for rendering. It provides a clean start point for creating a game, and also got some example class from Zeegzag. It supports input top down (click / tap on screen) and bottom up (click / tap on entities), supports PIXI lasts adds, including SPINE support and primitive support. It gives a collection system that allow to store entitties in an easy and efficient ways. And it also supports composition.

It’s a boilerplate, and not an engine. As such, it does not deals with physics for instance, does not do a lot a fancy stuffs, but provides you with a good start for creating a new project, using PIXI.

Is it your best option for creating a new game? Probably not, but it works for me, so may be it will work for you.

Here is a link to the github repo, have a great Lundum Dare

https://github.com/iraldir/lajiliboilerplate