I’m in…

… just hope I’ll have enough time to finish. :)

I’m most likely using C++ again together with the awesome SFML library that is now available for Android (experimental) and soon iOS as well.

As for graphics… we’ll see. I might stick to simple in-code written vector graphics or use Paint.NET again and sfxr for sounds.

Do I need more tools? Nah, don’t think so.

My primary target platform will be Android (simply to have some fun and help further improving the Android port of SFML), but I’ll also release a Windows build, possibly a Linux one as well.