End of Day 1
So off for sleep.
Progress seems to be going well, we can send an unlimited number of prisoners over the wall. We’ve a time limit added in so some form of gameplay is starting to take shape, instead of it just being a toy box. We seem to have a good direction. It slightly changed from before due to how it played when we got our prototype together. It’s more fun to catapult people longer distances. So now, instead of escaping a no-name prison, you’re trying to escape Alcatraz, by catapulting people across the water. And that also gave us our title: Escape Alcatraz.
Hoping to have the game “done” by the end of tomorrow. Then if we’ve time, we’ll polish on Monday.