I’m in

I’m again. This will be my 4th Ludum Dare.

Last time I used Unity, but this time around I’ll be once again creating an ActionScript game. While it’s great to explore technologies that I’m not very good with, I think I’m going to try making an actual game this time!

For coding, I’ll be using FDT. For compiling, I’ll be using Adobe AIR 3.8 beta.

Code-wise, I’ll be using my generic, public code that I’ve been sharing on GitHub. Many of it includes game-related classes made especially for Ludum Dare, including a new GameLooper, and a a game input abstract class.

For third-party libraries, I’ll be using Starling for rendering and Nape for physics. I plan on having levels of some kind; I’ll be creating those levels with the R.U.B.E. Box2D editor, and loading them into my game with my R.U.B.E. loading function.

For audio, I’ll be using static files from sfxr. Art will be created with Illustrator and Photoshop.

I’m not sure of the target platform yet. It’ll be Flash, so this means either as a desktop app, a web game, or an OUYA/Android game. My recent prototypes have been targetting desktop and OUYA, so hopefully that’s what I’ll do.

I will be broadcasting my progress on my Twitch.tv channel.

Game on!