Long way home

First day is done, and things are not looking particularly good.

I've been in this place before.

I’ve been in this place before.

Usually I’m most interested in developing systems-heavy games. Start with simulationist leanings, toss in wonky AI with seemingly unclear motivations and finish up with open-ended gameplay – surefire recipe to keep me coding ’til break of dawn. (Also the most probable reason for why I’ve finished only a handful of all the projects I have started…)

So of course this time I wanted to make something at the opposing end of the spectrum. Bespoke, linear content. Something I could actually finish without regrets this weekend, instead of lamenting all the systems I had to drop to make the deadline.

I didn’t much care for the theme this time. I had a general idea coming in – real world setting, exploration, minimal-to-non-existent mechanics. A walking simulator, frankly. Luckily I was already planning to use early FPS aesthetics, Build-engine is pretty ancient technology at this point, right?

The thing is… turns out I’m just bad at making content. Trying to wrestle boxes and sprites into something resembling a neighborhood was tedious and took most of the day. At this point I have maybe 15% of the map made. If I don’t find some major shortcuts or ways to make my workflow faster, I’ll be unlikely to finish this during compo. Maybe jam is better idea anyway, I could make use of all the CC0-material I’ve acquired over the years.

Overall, I’m not particularly happy of the progress so far but hey, there’s still another day to come. Also… there’s certain ambiance I like about in it. I wanted to capture something of the quiet, windy fall nights that finally came after hot and blazing summer. Looking at the little diorama I managed to cobble together today, I think I succeeded.

Take a look for yourself. See?

myhouse3

My house is over there.

Tags: diary, my house is over there

Comments

AlceX
27. Aug 2016 · 23:27 UTC
Those GIFS look quite good to be honest! I really think you’ve captured the mood you’re aiming for.