I think I’m in.
I plan to make a game for this #LD48 but I don’t expect it to be very good.
Again I will use:
– Monkey Coder and build an HTML5 or Flash game
– Fireworks for graphics (most likely more pixel art)
– sfxr or bfxr for sound
– if I do anything with platforming or rpg, etc, then Tiled
– I’ve written several modules over the years that will probably be a part of the build to handle platforming, saving data, and splash screen/menu/options screens
EDIT 2: Just realized that I have to pre-post the code from those modules to use them. May not be using them then due to lack of time, going from scratch I guess, or end up in the darn jam again….
EDIT: cgMusic looks fun for this project too.
Alternatively, I’ve been thinking a lot lately about making a browser based game written in Javascript, on a DigitalOcean droplet running Nginx. Possibly a Golang web app. But that may be too lofty when I don’t have much time.