I think I’m in.

I plan to make a game for this #LD48 but I don’t expect it to be very good.

Again I will use:

– Monkey Coder and build an HTML5 or Flash game

– Fireworks for graphics (most likely more pixel art)

– sfxr or bfxr for sound

– if I do anything with platforming or rpg, etc, then Tiled

– I’ve written several modules over the years that will probably be a part of the build to handle platforming, saving data, and splash screen/menu/options screens

EDIT 2: Just realized that I have to pre-post the code from those modules to use them.  May not be using them then due to lack of time, going from scratch I guess, or end up in the darn jam again….

EDIT: cgMusic looks fun for this project too.

Alternatively, I’ve been thinking a lot lately about making a browser based game written in Javascript, on a DigitalOcean droplet running Nginx.  Possibly a Golang web app.  But that may be too lofty when I don’t have much time.