Frameworking!

It appears that like Batch, you can’t just C your way through LD48 without a  solid framework (at least I can’t), so I’ve started coding something to wrap SDL2 (with the generous help of rxi‘s tips and code) and it’s now in a working state.

Everything is available here: https://github.com/ashdnazg/ld27
It’s still work in progress, and I’ll probably use the same repository for the game itself, but I suppose that’s the wonderful magic of source control.

I’m now considering whether to try coding a particle manager, or try a warmup before that.

If any of you wise people have tips or suggestions, please leave a comment :)

Vote for the right theme!

Comments

rxi
20. Aug 2013 · 12:57 UTC
Glad to help!