Chien Loco is In Again!
After Minimum Friction on Ludum Dare 26, I’m back, hoping to have as much fun as I had the last time. As the last time I’ll use:
- Linux (Ubuntu 12.04)
- g++ and Netbeans
- Gimp
- SFML 2
- The menu, splash and credits code I used for Minimum Friction.
- Audacity, sfxr, Otomata and my guitar + amplifier.
- Mingw32 to cross compile my game for Windows.
- An Epson scanner if I ever feel the need to scan something into bits.
Hopefully this time I can get a Beta out by Saturday in the afternoon. Also, hopefully I’ll complete the game with at least a few hours in advance. Realistically, I’ll complete the game just in time before the submission process is over. And be glad that another game is done in 48 hours ;).
Comments
adventureloop
20. Aug 2013 · 06:03 UTC
Looks like a strong setup, good luck.