Progress day 1: Mechanics basically done

First time doing LD so I decided to make it fairly simple. It’s basically like those aim and power flash games except with a Roman catapult. You have knock over all of the targets with a limited amount of missiles and you will pass to the next level. So the mechanics and the animations are basically done.

To do:

  • More levels
  • Prettier interface (knowing how much power and the direction that you are pointing)
  • More varied environment and targets