Warmup Weekend 8/17 – qShooter
Good afternoon everyone! As always I am very excited for the upcoming Ludum Dare #27 and the new challenges and games it brings! I haven’t been doing much development over the past few weeks. Work has been demanding, with a large project just being deployed and putting out the fires that follow. With that in the rear-view mirror it was time to get back to it!
I decided to participate in the Warmup Weekend to brush up on my skills and try some new things. I’ve always wanted to set up some sort of ‘radar’ system to track enemies, as well as a particle system. With my game, qShooter (for Quick Shooter), I was able to implement both of those things with great effect.
Play game: qShooter
qShooter is a top-down shooter that has you combating large waves of enemy missiles that are trying to destroy your space station. You must survive for as long as possible, until your space station is destroyed. Missiles can be tracked with the red dots on the screen. Enemy missiles also detonate in a massive shower of particles, something I had never done before.
Making qShooter was a fun little 2 day distraction. I put around 8 hours of work into it, using assets from OpenGameArt, as well as a Google image search for Space Station.
