“Rock, Paper, Geometry!” Postmortem
Hi!
This is my first postmortem on my first LD game. I am not going to write much text, here it is some facts and thoughts.
“Rock, Paper, Geometry!” – is a real-time tactic game based on “rock, paper, scissors” rules with random generated levels and impulse movement.
What went right
- I’ve finished it!
- Feature cutting. I’ve cut more than 80% of all planned features, leaving the most important and delicious. Time restriction is a powerful productivity tool

- Surprisingly the game balance was achieved very quickly.
- Very poor random AI generates different fun situations.
- I think the gameplay has a good combination of skill and luck, providing a replayability.
- Sound effects made the “feel” better.
What went wrong
- I was distracting by my real job and 7 days unfortunately became 3 days.
- No ambient music.
- Hard to remember the rules of the game at the beginning.
- The art. I hadn’t enough time to improve it.
- Poorly written code. There is a little chaos

Conclusion
I’m very proud that my first LD experience was fun and I finished the game against the all road blocks! Thanks for reading!
Tags: #7DRTS, postmortem, rock paper geometry

