I present Raid

finaltitle

 

https://www.dropbox.com/s/megmeycl7jsbq43/raid.swf

 

I wanted to explore strategy without micro-managing, the idea was that you’d set the AI’s behaviours as in Dragon Age and it should run itself. I had the full gamut of selectable units and the like, but as I developed it I found it too cumbersome the more party members got involved. So I dared myself to strip it to the core.

WASD keys to move, Right mouse to shoot, that’s all that’s needed. When that’s all you have, what strategy will you employ?

yarrrr

 

I’m not happy with the game but I’m satisfied…I had to cull a lot back due to time, cpu, and brain energy (including my precious pathfinding nooooo). It’s nowhere near where I wanted it, but this is my first full game in Haxe with a home-rolled framework and I get to wake up to this game that’s begging for all the features I promised it! :)

I’ve learned a ton for the next LD48 — that tech is nice but a game idea is the balloon that floats you over the chasm. Too often I jump off the cliff trying to build the plane before I hit bottom. Content isn’t something that can wait until the end, I’ll learn that eventually.

Thanks sorceress for putting this together, much appreciated.