Day 5
I’m now at the stage where I wanted to be yesterday morning… networking works and the multiple client stay synchronised. At least it supports up to 8 players. But this does mean that I’m going to have to make a very sad announcement. Network coding has to be 438.4% harder then I originally thought it was. Although I can say that what I’ve got is fairly stable now, I foresee very many problems tomorrow when I implement the placement of tiles. So much so that I can’t see this finishing in any sort of playable state by Sunday. But fear not. I’ve got another week to work on this game afterwards, even if I can’t submit before the deadline. So hopefully, by this time next week, I’ll have something playable (yay). Most of the progress was on the code today, so I think some code stats are in order for now:
- lines: 3359
- files: 67
- largest file: 498 lines
What’s the size of your projects for this miniLD?