Slow and Steady — “Frontier: Quebec” Progress Report

Well, progress has definitely been slow on my end. The hardest part of this is to find a game that I can make in this limited amount of time with my limited amount of knowledge. In short, I’m a noob in this type of challenge, especially since this is my first miniLD.

To keep me from being deterred, I press on. For the sake of scope, I decided to do a sort of real time tactics instead of a traditional real time strategy. This should fit the challenge enough to complete a competitive entry, and I should be able to finish as well. So far, the idea for my game revolves around a French trapper who must trap animal s to upgrade his gear. It will have to have the process of building in the game to truly have the element of a real time tactics game. I thought about the name Frontier: Quebec for the name of the entry. I think I’ll stick with this name for now.

I have coded most of my scripts for the Unity engine for the sake of the game, but most of it is on paper at the moment. Hopefully I’ll have time to type it (hilarious, right?). Anywho, the only other thing that I have been doing is listening to “Farewell to Nova Scotia” by Gordon Bok to get me in the mood for the game development that I have later.

I’ll update later, and good luck to my fellow developers.

Tags: javascript, journal, unity3d