7dRTS: MOBIUS Day Two
Today was all about foundations.
- Setting up a sprite system in Unity, with debug text to name each sprite until the gfx are ready
- A camera that follows whatever object is in focus
- Scrolling battlefield
- A controller that lets you switch active objects and send them commands. This should make implementing AI easier, as well as implementing controllers, etc.
- A base that drops out “heroes”
- Heroes that fly and move within a set of boundaries
- An object pool for bullets (so I don’t get unexpected FPS drops when everything is going full-bore)
- Collision using rigidbodies and setting up layers for each player’s team
Next up: adding foundations to support two teams, win / loss conditions, economy, upgrades, and fixed emplacements (each team gets a base and two defense towers).
Huh. I guess that isn’t too bad for a few hours of work after working all day on Chess Heroes. It sure feels better writing it all down like that!
