Attrition – Day 2

So we didn’t get to post an update yesterday because we were trying to rifle through our asset lists and nail down our final design decisions.   I also managed to get our unit selection working so that you can single select, drag a bounding box to multi-select, and double click a unit to “select by type”.  Lastly – I wrote a mouse-based camera controller.  Also – I’m Matt.  Hi there.

Today was met with some drama when Unity’s built in navigation solution proved to be wildly unacceptable for our needs.  We scrapped it and went with Aron Granberg’s A* solution – which is working awesome and only took about an hour to get hooked up.  Todd and Ryan have been cranking out models and textures rapid-fire style while I finish up some path finding and other basic mechanical stuff.

Unit and Model Preview

In Progress Building Models

I’ve started working on some AI for units and once that is working we’ll start designing some maps!